Range

Count the range in hexes to the target, starting with the hex adjacent to the attacking ship’s hex where the firing weapons are located, and follow the shortest path to the target, including the target hex. This path must be within the weapon’s firing arc. If the range in hexes is equal to or less than the range of the weapon in question, the player can fire the weapon at that target. If the range in hexes is greater than the range of the weapon, the weapon cannot fire at that target this turn.

The range of each weapon is noted on the Slot for that weapon on the Ship Card. For example, the French Pontbriand mounts a 138mm gun battery with the notation “6/12 Hex” in its Bow Location. The maximum hex range for the 138mm gun battery is the second number, in this case 12 hexes. This means that if a target is 12 hexes or closer to the Pontbriand, an attack can be made with the 138mm gun battery