Firing Arcs

To fire a weapon, a player must first determine if the target is in its firing arc. These quickstart rules cover two firing arcs, based on the ship Type as shown at right: Type 1 and Type 2 Quick-Start firing arcs.

To determine a firing arc, the player looks at the hex on the ship where the weapon is located (see Slots, at left) and compares that to the Firing Arcs diagram at right. The player then looks at the ship on the playing area and visualizes the firing arc extending out until the player can determine if any part of the target ship falls into that weapon’s firing arc. If the target ship falls completely outside the firing arc, that weapon can make no attack against the target ship this turn. If any part of the target falls inside the firing arc, an attack can be made.