Facing Changes

Changing a ship’s facing costs 1 MP per hexside. A ship may only change one hexside per hex. Make sure to review the Enter Hexes Before Turn portion of each Ship Card (bottom right) to know how many hexes a ship must move forward and enter before it can make a facing change. For example, the British HML Raven must enter 1 hex before it can turn, while the French Pontbriand must enter 2 hexes before it can turn. Movement Across Turns: No movement tracking carries over from one turn to the next. In other words, each turn a ship must enter its designated number of hexes before making a facing change; unspent MPs are not carried into the next turn; and so on. Type 1 Ships: A Type 1 ship occupies 2 hexes, and so it pivots on the front hex. Type 2 Ships: A Type 2 ship occupies 3 hexes, and so it pivots on the middle hex.